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Technical Animator, Unreal Engine

Game Development Jobs·Worldwide·ru
RemoteProjectTechnical ArtAnimation

Project-based, remote role building a complete animation system for realistic ground and flying animals in Unreal Engine 5.6. Work closely with the development team and animators; the AI Controller is outside the project scope. The project is expected to run through the end of December, with an open

Responsibilities

  • Own the Unreal Engine animation system for realistic animals.
  • Build locomotion and flight animation states, blends, and transitions.
  • Implement distance matching, stride warping, orientation and lean adjustments, and motion warping.
  • Set up root-motion montages for turns, takeoffs, landings, and reactions.
  • Implement foot IK and locking, look-at controls, and secondary animation for tails, ears, and wings.
  • Configure animation synchronization, inertialization, and notifies.
  • Define the animation-layer interface with the AI Controller, including inputs and returned events.
  • Coordinate with developers and animators, and guide supporting specialists.

Requirements

  • Experience with quadruped locomotion and/or flying creatures.
  • Hands-on project experience with the animation systems and techniques listed for the role.
  • Ability to define animation clip, root motion, and export requirements for animators.
  • Submit a CV and showreel featuring locomotion, especially quadruped examples.
  • Signing an NDA is required.

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