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Game Art jobs

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11 roles
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2D Artist

Hidden company·Location not specified

We are looking for a 2D Artist to create concepts and final assets for isometric city-builder games. You will develop concept art for buildings and environment, generate landscapes and small objects using AI, and occasionally work on icons, effects, and promotional materials. The role requires relevant experience, understanding of art production pipeline, and proficiency with neural network tools like Stable Diffusion and others. Remote work, flexible hours, and equipment assistance provided.

RemoteFull-timeGame ArtGame Development
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Lead Comic Artist

Hidden company·Location not specified

We are looking for a Lead Comic Artist to establish and manage our new comics department. You will create captivating graphic stories based on our game universes, set up production pipelines, provide art direction, and oversee a team of artists. The role requires strong 2D art skills, comic production expertise, and leadership abilities. Remote full-time position with a focus on adult and LGBTQ+ themes.

RemoteFull-timeGame Artgaming
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Junior AI Art Specialist

Hidden company·Israel

Join a leading mobile gaming company to drive AI adoption across art teams. You will research new AI models, build creative workflows, train artists, and ensure efficient AI tool usage. This role offers you the chance to work at the intersection of technology and art, taking full ownership of your tasks in a collaborative environment.

Not specifiedFull-timeGame ArtMobile Gaming Apps
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Technical Animator – Unreal Engine 5 Animation Systems

Hidden company·Location not specified

We are looking for a Technical Animator to create a dual-layer animation system for a co-op stealth horror game. You'll set up third-person locomotion with GASP and Motion Matching, first-person body animations, IK, sockets, and sync between first and third-person views. The system must be expandable.

RemoteProjectGame Artgaming
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2D Artist

Hidden company·Location not specified

Seeking a highly skilled 2D Artist to join a remote game development team in pre-production. Responsibilities include full-cycle 2D art creation: style selection, AI-assisted generation, retouching, and final polish. Accelerate pipeline, propose concepts, optimize processes, and prepare assets for engine. Must have strong classical art foundation, extensive AI tool experience, and a keen eye for style and consistency.

RemoteFull-timeGame Artgaming