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Material Artist

Unity Jobs·Worldwide·ru
Not specifiedNot specifiedTechnical Art

Create high-quality procedural materials for game environments, including natural, architectural, and organic surfaces. The role focuses on Substance Designer, Substance Painter, PBR workflows, and Unity integration.

Responsibilities

  • Create procedural PBR materials in Substance Designer for Unity
  • Author height, normal, albedo, roughness, and metalness maps
  • Adapt materials to the project's visual style
  • Prepare and refine materials for use in a game engine

Requirements

  • Strong portfolio demonstrating environment materials
  • Confident use of Substance Designer
  • Experience with Substance Painter and preparing materials for use in it
  • Ability to create clean, flexible, and adjustable material graphs
  • Understanding of form, texture, scale, and material readability
  • Understanding of material sets and blending principles

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