Senior Technical Artist
Join a team developing a high-fidelity PC strategy game. Own technical art workflows, tools, asset integration, and real-time optimization in Unreal Engine 5, collaborating with artists and developers.
Responsibilities
- Profile and optimize materials, geometry, textures, lighting, shadows, foliage, and visual effects for large-scale RTS battles
- Build scalable materials and shaders for faction colors, damage states, construction effects, and gameplay visuals
- Develop asset workflows across Maya, Substance Painter, and Unreal Engine 5, including preparation, importing, validation, and automation
- Create tools and scripts that reduce repetitive work and speed up iteration
- Develop workflows for landscapes, foliage, instancing, procedural placement, and level assembly
- Integrate art and effects with gameplay systems, including construction, destruction, damage feedback, abilities, and world-space indicators
- Build and optimize destruction for vehicles, structures, and environments using Chaos and other techniques
- Support VFX artists with Niagara integration, troubleshooting, and optimization while maintaining gameplay readability
- Resolve rendering, shading, lighting, geometry, texture, import, and performance issues across the art pipeline
- Define asset budgets, naming conventions, material and LOD guidelines, validation checks, and production documentation
Requirements
- At least 5 years of professional technical art experience in games
- Strong Unreal Engine 5 experience with asset integration, rendering, and production tools
- Advanced knowledge of the Material Editor, master materials, material instances, and shader optimization
- Understanding of lighting, shadows, geometry, texture memory, draw calls, shader complexity, and overdraw
- Hands-on experience profiling and resolving Unreal Engine performance bottlenecks
- Experience with LODs, instancing, culling, and scalability settings
- Hands-on Chaos Destruction experience, including Geometry Collections, fracturing, clustering, physics fields, and runtime optimization
- Hands-on experience integrating and optimizing Niagara systems and other Unreal Engine visual effects
- Experience connecting art and visual systems to gameplay in collaboration with developers
- Working knowledge of Blueprints, HLSL, C++, or Unreal Engine editor plugins
- Experience with Unreal Engine PCG, landscapes, and large-scale foliage
- At least one shipped game with a significant personal contribution
- Fluent written and spoken English
Nice to have
- Experience with Houdini and procedural pipelines
- Knowledge of Maya and Substance Painter workflows, including topology, UVs, baking, and texture preparation
- Experience with Python, editor scripting, or similar tools for automation
- Experience creating real-time Niagara effects
- Experience with Nanite, Lumen, and Virtual Shadow Maps
- Experience with RTS, strategy, or high-unit-count games
- Interest in RTS games
Benefits
- Fully remote work
- Opportunity to expand influence and responsibility as the studio grows
- Direct impact on the game's visuals, performance, and production
- Collaborative team of experienced game developers and artists