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Senior 3D Animator/Rigger

Game Development Jobs·Worldwide·ru
RemoteFull-timeTechnical ArtVideo Games

A game studio is seeking a Middle+ or Senior 3D Animator/Rigger for a cinematic Unreal Engine 5 project. The role is fully remote worldwide and focuses on humanoid, quadruped, and surreal creature animation.

Responsibilities

  • Create reliable, integration-ready rigs and skinning for humanoid characters, monsters, quadrupeds, and cinematic props
  • Create high-quality hand-keyed animation for idles, locomotion, stealth, object interaction, and character states
  • Develop distinctive movement patterns for surreal creatures and monsters
  • Export and prepare animation assets for integration into Unreal Engine 5
  • Work closely with the technical animator to resolve rigging and animation integration issues

Requirements

  • At least 3 years of professional game development experience as an animator or rigger
  • At least one released or actively developed 3D project
  • Professional proficiency with Autodesk Maya or Blender
  • Clear understanding of the Unreal Engine 5 animation pipeline, including skeleton requirements, bone hierarchies, IK systems, and retargeting
  • Strong understanding of human and quadruped anatomy, biomechanics, weight, and balance
  • Ability to animate both realistic human movement and unnatural creature motion
  • Current showreel demonstrating hand-keyed animation, creature locomotion, and complex character rigs

Nice to have

  • Experience with side-scrollers, platformers, or third-person horror games

Benefits

  • Fully remote work from anywhere in the world
  • Flexible schedule
  • Opportunity to influence the visual style and atmosphere of an original game project
  • Collaborative team with minimal corporate bureaucracy
  • Market-rate compensation

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Senior 3D Animator and Rigger for Unreal Engine Game | CVZilla