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Material Artist

Game Development Jobs·Worldwide·ru
Not specifiedNot specifiedTechnical ArtVideo Games

Create high-quality procedural materials for game environments, including natural, architectural, and organic surfaces. Materials must be prepared for use in Unity and adapted to the project's visual style.

Responsibilities

  • Create procedural PBR materials in Substance Designer for Unity.
  • Work with height, normal, albedo, roughness, and metalness maps.
  • Adapt materials to the project's visual style.
  • Prepare and refine materials for use in a game engine.

Requirements

  • Strong portfolio featuring environment materials.
  • Confident use of Substance Designer.
  • Experience with Substance Painter and preparing materials for use in it.
  • Ability to create clean, flexible, and adjustable material graphs.
  • Understanding of form, texture, scale, and material readability.
  • Understanding of material set creation and blending principles.

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