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Part-time, long-term freelance opportunity creating and preparing animated scenes in Maya and Unreal Engine for AI-generated video.
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Remote, project-based role creating low-poly character assets and animations for a 13-minute 360° VR film. A level artist handles assembly in Unity; optimization is not required.
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Create and prepare procedural materials for game environments, working with Substance Designer, Substance Painter, and Unity.
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Create realistic character concepts for a fantasy universe and contribute to its visual style and marketing illustrations.
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