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Mid-Level Core Game Designer

Unity Jobs·Worldwide·ru
RemoteFull-timeEconomy & BalanceVideo Games

Design and improve core gameplay and combat systems for a mobile multiplayer first-person shooter. The role focuses on balancing mechanics and improving game feel, working with the development team to test and implement features.

Responsibilities

  • Design and develop combat systems, including weapons, tanks, soldiers, special classes, gadgets, and perks
  • Tune shooting parameters such as damage, time to kill, recoil, spread, and aiming
  • Balance characteristics and interactions among weapons, classes, vehicles, and abilities
  • Improve game feel across shooting, movement, controls, hit feedback, and player feedback
  • Create game design documents, balance tables, and gameplay mechanic requirements
  • Test mechanics, analyze results, and support implementation with the development team

Requirements

  • Commercial core game design experience on shooter, action, or PvP projects
  • Strong understanding of FPS gunplay, game feel, and combat systems
  • Experience designing and balancing weapons, classes, vehicles, or abilities
  • Ability to work with balance tables and interconnected gameplay parameters
  • Ability to prepare clear game design documents and independently own features
  • Understanding of mobile FPS gameplay and controls

Nice to have

  • Experience developing mobile shooters; strong PC or console shooter experience is also considered
  • Experience with Unity, tanks, special classes, gunplay, or complex combat systems

Benefits

  • Fully remote, full-time work
  • Direct influence on core gameplay development
  • Work with a multiplayer FPS development team
  • Competitive compensation, determined individually

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