Material Artist
Create and prepare procedural materials for game environments, working with Substance Designer, Substance Painter, and Unity.
Responsibilities
- Create procedural PBR materials for game environments in Substance Designer for Unity.
- Work with height, normal, albedo, roughness, and metalness maps.
- Adapt materials to the project’s visual style.
- Prepare and adjust materials for use in the game engine.
Requirements
- A strong portfolio featuring environment materials.
- Confident use of Substance Designer.
- Ability to use Substance Painter and prepare materials for it.
- Ability to create clean, flexible, configurable material graphs.
- Understanding of form, texture, scale, material readability, material sets, and blending.