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Senior Game Designer, Systems and Economy

SOFTGAMES GmbH·Worldwide·en
RemoteNot specifiedEconomy & BalanceVideo Games

Design and optimize economy, progression, reward systems, and LiveOps for free-to-play games. Work remotely, with the option to use the Berlin office.

Responsibilities

  • Design, balance, and optimize game economies, progression, and reward systems
  • Create player motivation loops across events, features, and monetization
  • Develop cohesive LiveOps event ecosystems
  • Build and maintain economy models, balancing spreadsheets, and simulations
  • Use data and KPIs to identify friction, progression bottlenecks, and monetization opportunities
  • Collaborate with Product, BI, UA, Art, and Development teams
  • Improve features and events through testing, iteration, and experimentation
  • Communicate design rationale, trade-offs, and recommendations

Requirements

  • 5+ years designing and operating successful free-to-play mobile games
  • Strong experience in systems, economy, progression, and LiveOps design
  • Deep understanding of player motivation, retention, and monetization
  • Ability to design and evaluate A/B tests and use player data to recommend improvements
  • Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models
  • Excellent spoken and written English

Nice to have

  • Experience with casual or puzzle games
  • Proficiency with AI tools

Benefits

  • Flexible working hours with no crunch or overtime
  • Generous vacation
  • Home office budget and monthly utility contribution
  • Learning and development budget
  • High-spec laptop
  • Monthly meal allowance
  • Annual company retreat

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