Senior Game Designer, Systems and Economy
Design and optimize economy, progression, reward systems, and LiveOps for free-to-play games. Work remotely, with the option to use the Berlin office.
Responsibilities
- Design, balance, and optimize game economies, progression, and reward systems
- Create player motivation loops across events, features, and monetization
- Develop cohesive LiveOps event ecosystems
- Build and maintain economy models, balancing spreadsheets, and simulations
- Use data and KPIs to identify friction, progression bottlenecks, and monetization opportunities
- Collaborate with Product, BI, UA, Art, and Development teams
- Improve features and events through testing, iteration, and experimentation
- Communicate design rationale, trade-offs, and recommendations
Requirements
- 5+ years designing and operating successful free-to-play mobile games
- Strong experience in systems, economy, progression, and LiveOps design
- Deep understanding of player motivation, retention, and monetization
- Ability to design and evaluate A/B tests and use player data to recommend improvements
- Advanced spreadsheet skills and experience building balancing, simulation, and forecasting models
- Excellent spoken and written English
Nice to have
- Experience with casual or puzzle games
- Proficiency with AI tools
Benefits
- Flexible working hours with no crunch or overtime
- Generous vacation
- Home office budget and monthly utility contribution
- Learning and development budget
- High-spec laptop
- Monthly meal allowance
- Annual company retreat