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Senior Game Designer

·Location not specified
RemoteNot specifiedEconomy & Balancegaming

We are looking for a Senior Game Designer to shape key systems for a dynamic roguelite FPS on Unity: combat mechanics, balance, progression, economy, and overall player experience. Fully remote, international team, high impact.

Responsibilities

  • Design and balance core game systems, including combat mechanics, progression, and economy
  • Create and maintain game design documentation
  • Conduct regular playtests and gather feedback on shooting, enemy behavior, levels, and balance
  • Test and improve game systems
  • Participate in level design
  • Tune combat system for responsiveness and engagement

Requirements

  • 5+ years of experience in Game Design
  • Practical experience with Unity
  • Deep understanding of FPS and roguelite genres
  • Experience with games like Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus
  • Ability to create responsive and engaging combat systems
  • Experience designing game systems, balance, and economy

Nice to have

  • Level design experience for shooters

Benefits

  • International company
  • High degree of influence on the final product
  • Interesting and challenging tasks
  • Fully remote work from anywhere in the world
  • Competitive salary
  • Work and development with a team of professionals

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