Senior Game Designer
We are looking for a Senior Game Designer to shape key systems for a dynamic roguelite FPS on Unity: combat mechanics, balance, progression, economy, and overall player experience. Fully remote, international team, high impact.
Responsibilities
- Design and balance core game systems, including combat mechanics, progression, and economy
- Create and maintain game design documentation
- Conduct regular playtests and gather feedback on shooting, enemy behavior, levels, and balance
- Test and improve game systems
- Participate in level design
- Tune combat system for responsiveness and engagement
Requirements
- 5+ years of experience in Game Design
- Practical experience with Unity
- Deep understanding of FPS and roguelite genres
- Experience with games like Roboquest, Gunfire Reborn, Hades II, Ravenswatch, Sworn, Abyssus
- Ability to create responsive and engaging combat systems
- Experience designing game systems, balance, and economy
Nice to have
- Level design experience for shooters
Benefits
- International company
- High degree of influence on the final product
- Interesting and challenging tasks
- Fully remote work from anywhere in the world
- Competitive salary
- Work and development with a team of professionals