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Mid-Level Game Designer (Generalist)

Game Development Jobs·Worldwide·ru
RemotePart-timeEconomy & BalanceVideo Games

Remote, part-time role for a game designer with experience in puzzle, casual, or hybrid-casual games. The workload is approximately 50–80 hours per month. The role is remote and excludes Russia; compensation is an hourly rate in USD, determined through discussion.

Responsibilities

  • Conceptualize, break down, and document game features.
  • Design levels, build level matrices, and shape difficulty and progression.
  • Identify issues in existing mechanics and levels; develop and test hypotheses.
  • Work with balance tables, configurations, formulas, and basic calculations.
  • Gather references and analyze game mechanics.
  • Maintain and update game design documentation (GDD).

Requirements

  • At least 2 years of commercial experience as a generalist game designer in puzzle, casual, or hybrid-casual games.
  • Experience addressing comparable product and game design challenges.

Nice to have

  • Experience with Unity

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