Balance Game Designer
Own combat system balance, game economy, difficulty curves, and meta progression for a roguelike first-person shooter. Maintain design documentation, run playtests, and analyze feedback. Requires 4+ years in game design, strong spreadsheet skills, Unity experience, and deep knowledge of shooters and roguelites.
Responsibilities
- Balance the combat system and difficulty curve
- Balance the game economy and meta progression
- Maintain and update game design documentation
- Conduct regular playtests and analyze feedback on shooting, enemy behavior, levels, and balance
- Test and improve game systems
Requirements
- 4+ years of experience in game design
- Experience balancing combat systems, economy, and meta progression in published projects
- High proficiency in Google Sheets/Excel and balance models
- Experience with Unity
- Expertise in shooters and roguelite mechanics, familiar with reference titles like Roboquest, Gunfire Reborn, etc.
Benefits
- Fully remote work
- International team of professionals
- High degree of influence on product and game decisions
- Interesting technical and game design challenges
- Competitive salary