← Back to jobs
G

Balance Game Designer

·Location not specified
RemoteFull-timeEconomy & Balancegaming

Own combat system balance, game economy, difficulty curves, and meta progression for a roguelike first-person shooter. Maintain design documentation, run playtests, and analyze feedback. Requires 4+ years in game design, strong spreadsheet skills, Unity experience, and deep knowledge of shooters and roguelites.

Responsibilities

  • Balance the combat system and difficulty curve
  • Balance the game economy and meta progression
  • Maintain and update game design documentation
  • Conduct regular playtests and analyze feedback on shooting, enemy behavior, levels, and balance
  • Test and improve game systems

Requirements

  • 4+ years of experience in game design
  • Experience balancing combat systems, economy, and meta progression in published projects
  • High proficiency in Google Sheets/Excel and balance models
  • Experience with Unity
  • Expertise in shooters and roguelite mechanics, familiar with reference titles like Roboquest, Gunfire Reborn, etc.

Benefits

  • Fully remote work
  • International team of professionals
  • High degree of influence on product and game decisions
  • Interesting technical and game design challenges
  • Competitive salary

Relevance

More opportunities

Similar jobs

Finding the best alternatives for you…

Questions, answered

Frequently asked questions