← Back to jobs
G

Technical Animator – Unreal Engine 5 Animation Systems

·Location not specified
RemoteProjectGame Artgaming

We are looking for a Technical Animator to create a dual-layer animation system for a co-op stealth horror game. You'll set up third-person locomotion with GASP and Motion Matching, first-person body animations, IK, sockets, and sync between first and third-person views. The system must be expandable.

Responsibilities

  • Configure GASP and Motion Matching for third-person locomotion (idle, walk/run, sprint, crouch, jump/fall/land)
  • Build a separate first-person body visible only to the local player
  • Create first-person animations for hands and legs during movement states
  • Prepare a system for items, interactions, and damage feedback
  • Set up sockets, item holding, IK, and Animation Montages
  • Synchronize first-person and third-person views through unified game states
  • Ensure the system is expandable for future items and actions

Requirements

  • Practical experience with GASP
  • Strong skills in Unreal Engine Animation Blueprint, IK, and Control Rig
  • Ability to create independent visual/animation layers for first and third person while keeping game logic unified
  • Experience building extendable animation systems

Nice to have

  • Experience creating first-person animation systems
  • Ability to create or modify animations in Maya or Blender

Relevance

More opportunities

Similar jobs

Finding the best alternatives for you…

Questions, answered

Frequently asked questions