Technical Animator – Unreal Engine 5 Animation Systems
We are looking for a Technical Animator to create a dual-layer animation system for a co-op stealth horror game. You'll set up third-person locomotion with GASP and Motion Matching, first-person body animations, IK, sockets, and sync between first and third-person views. The system must be expandable.
Responsibilities
- Configure GASP and Motion Matching for third-person locomotion (idle, walk/run, sprint, crouch, jump/fall/land)
- Build a separate first-person body visible only to the local player
- Create first-person animations for hands and legs during movement states
- Prepare a system for items, interactions, and damage feedback
- Set up sockets, item holding, IK, and Animation Montages
- Synchronize first-person and third-person views through unified game states
- Ensure the system is expandable for future items and actions
Requirements
- Practical experience with GASP
- Strong skills in Unreal Engine Animation Blueprint, IK, and Control Rig
- Ability to create independent visual/animation layers for first and third person while keeping game logic unified
- Experience building extendable animation systems
Nice to have
- Experience creating first-person animation systems
- Ability to create or modify animations in Maya or Blender