Lead Level Artist
Lead the Level Art function for a new third-person survival horror game, combining hands-on location creation with team leadership and workflow development. The role is fully remote, with on-site or hybrid work available for Kyiv-based specialists. Contractor cooperation.
Responsibilities
- Own location visual quality from blockout through final polish, supporting gameplay, atmosphere, and narrative.
- Create game locations hands-on.
- Establish Level Art workflows, documentation, and production standards.
- Lead and develop the Level Art team by planning tasks, reviewing work, providing feedback, and mentoring artists.
- Translate visual direction into location-specific solutions in partnership with the Art Director and Game Director.
- Collaborate with Level Designers to create compelling spaces that meet gameplay needs.
- Work with Technical Art, Lighting, VFX, Programming, and Production to meet quality, optimization, and performance targets.
- Define modular kits and environment building blocks for architectural styles and historical periods.
- Evaluate tools, technologies, and industry practices to improve the pipeline.
Requirements
- Experience creating game environments or levels in a Level Artist, Environment Artist, or similar role.
- Experience leading, mentoring, or coordinating artists in production.
- Credits on at least one shipped AA or AAA title.
- Strong understanding of composition, visual storytelling, player navigation, and spatial design.
- Practical knowledge of modular environment creation and procedural workflows.
- Proficiency with 3ds Max, Maya, Blender, or similar software.
- Experience profiling and optimizing environments for real-time performance and memory.
- Upper-intermediate English or higher; company documentation and official communication are in English.
Nice to have
- Experience taking a project through release.
- Experience with Unreal Engine 5; experience with custom or proprietary engines is also welcome.
- Experience with atmospheric, narrative-driven, or horror games.
- Ability to create content through modeling or scanning.
- A background in architecture, interior design, or a related artistic discipline.
Benefits
- Join the project at its earliest stage and shape its processes and visual direction.
- Work in a compact team with influence beyond Level Art.
- Paid vacation.
- A probation plan agreed before the offer.