Level Designer
Seeking a Level Designer to take ownership of level creation from concept to launch for casual mobile games. You will design levels, balance difficulty, guide art and animation teams, and drive production. Requires experience in game design, Unity basics, data-driven balancing, and project management.
Responsibilities
- Design and build engaging levels and mini-games from concept to polished product.
- Create and balance difficulty curves using player data, A/B tests, and feedback.
- Guide art and animation teams to ensure visual assets meet level design requirements.
- Own the production cycle, leading cross-functional teams to deliver on time.
- Pitch new mechanics, obstacles, and themes to enhance gameplay variety.
- Apply UX and game design principles to maximize player satisfaction.
- Improve level creation workflows, integrating new tools and AI solutions.
Requirements
- Proven experience in the gaming industry in a creative role such as Level Designer or Game Designer.
- Basic working knowledge of Unity or another game engine.
- Strong project management and interpersonal skills for cross-team collaboration.
- Keen eye for visual design, composition, and storytelling.
- Experience with data-driven level balancing using metrics and A/B testing.
- Proactive and ownership-driven problem-solving mindset.
Nice to have
- Familiarity with Generative AI tools for level ideation.
- Portfolio showcasing polished levels or gameplay projects.