Senior Game Designer
Lead the end-to-end design of new casual mobile puzzle games, shaping core mechanics, progression, economies, reward systems, and player experiences from concept through live operations.
Responsibilities
- Own the game design process from initial pitch and prototyping through global release and live operations.
- Create, balance, and refine core mechanics, progression systems, in-game economies, and reward loops.
- Work with artists, developers, and data analysts to align creative direction with technical and business goals.
- Analyze playtests, A/B tests, and live player data to iterate on levels, progression, first-time user experience, and economy design.
- Analyze competing games and mobile industry trends to develop fresh, marketable designs.
Requirements
- At least 3 years of game design experience focused on mobile or casual free-to-play games.
- At least one commercially launched mobile game with demonstrated retention and monetization success.
- Deep understanding of casual puzzle mechanics, player psychology, and modern metagame systems.
- Experience taking a game through concept, production, quality assurance, launch, and post-launch updates.
- Familiarity with AI tools such as Claude, Gemini, or ChatGPT for prototyping and workflow optimization.
- Excellent written and verbal English communication skills.
- Strong collaboration, attention to detail, initiative, and commitment to quality.
Nice to have
- Previous experience with Unity.
Relevance
This vacancy is no longer accepting applications.