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3D Generalist / Environment Artist

Hypercell Games·Worldwide·en
RemoteNot specifiedGame Artgaming

Create polished, stylized environments and game-ready assets for mobile puzzle and casual games. The role covers the full scene-production process from Blender modeling through Unity integration, lighting, composition, and mobile optimization.

Responsibilities

  • Create low-poly and stylized assets in Blender
  • Build and assemble game locations in Unity
  • Set up and refine materials, lighting, and shadows using Unity URP
  • Maintain consistency with the established visual style
  • Integrate assets and configure prefabs
  • Polish and iterate on existing locations
  • Optimize models, textures, materials, and scenes for mobile devices

Requirements

  • Strong proficiency with Blender and Unity
  • Understanding of mobile-platform constraints and real-time graphics optimization
  • Ability to create game-ready assets from scratch
  • Strong composition, color, lighting, and form skills
  • Ability to work from technical specifications and visual references
  • Ability to propose independent visual solutions
  • Ability to independently bring scenes to final production quality

Nice to have

  • Shader Graph and visual effects experience
  • Animation and rigging skills
  • 2D art and texture-production experience
  • Experience using AI tools in graphics production

Benefits

  • Paid vacation
  • Professional development support, including training and coaching
  • Opportunities for career growth
  • Supportive team environment
  • Opportunity to contribute ideas to games reaching millions of players

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