Middle 3D CG Generalist / Unity Artist
A multimedia and interactive projects team is seeking a middle-level CG Generalist with strong Unity experience to create 3D content and assemble real-time interactive scenes. The role is based on-site in Moscow.
Responsibilities
- Create interactive scenes and 3D objects from visual references
- Assemble and configure real-time scenes in Unity
- Set up lighting, animation, and VFX
- Work with Unity UI
- Integrate and adapt third-party content
- Contribute to multimedia and interactive projects
Requirements
- At least 3 years of commercial Unity experience, including URP and HDRP
- Strong high-poly and low-poly modeling skills
- Experience with UVs, PBR texturing, and baking
- Experience with Unity UI, animation, and VFX
- Understanding of level art
- Experience with Substance Painter or Designer, Marmoset Toolbag, and Photoshop
- Commercial projects and a portfolio are required
- Candidates must live in Moscow because the role requires office attendance
Nice to have
- Shader Graph or HLSL experience
- Rigging and skinning
- Artistic background
- Mapping experience
- Offline rendering
- Git or Plastic experience
Benefits
- Flexible start time at 09:00, 10:00, or 11:00
- Project engagement for 2–3 months with potential transition to a permanent role
- Work on large-scale multimedia, edutainment, art, media, and entertainment projects
- Collaborative team and varied CG assignments