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Middle 3D CG Generalist / Unity Artist

On-siteProject3D DesignEntertainmentEducation

A multimedia and interactive projects team is seeking a middle-level CG Generalist with strong Unity experience to create 3D content and assemble real-time interactive scenes. The role is based on-site in Moscow.

Responsibilities

  • Create interactive scenes and 3D objects from visual references
  • Assemble and configure real-time scenes in Unity
  • Set up lighting, animation, and VFX
  • Work with Unity UI
  • Integrate and adapt third-party content
  • Contribute to multimedia and interactive projects

Requirements

  • At least 3 years of commercial Unity experience, including URP and HDRP
  • Strong high-poly and low-poly modeling skills
  • Experience with UVs, PBR texturing, and baking
  • Experience with Unity UI, animation, and VFX
  • Understanding of level art
  • Experience with Substance Painter or Designer, Marmoset Toolbag, and Photoshop
  • Commercial projects and a portfolio are required
  • Candidates must live in Moscow because the role requires office attendance

Nice to have

  • Shader Graph or HLSL experience
  • Rigging and skinning
  • Artistic background
  • Mapping experience
  • Offline rendering
  • Git or Plastic experience

Benefits

  • Flexible start time at 09:00, 10:00, or 11:00
  • Project engagement for 2–3 months with potential transition to a permanent role
  • Work on large-scale multimedia, edutainment, art, media, and entertainment projects
  • Collaborative team and varied CG assignments

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