Game Designer — Idle RPG
Join a small team developing a 2D midcore idle RPG. The role is fully remote, full-time, and focused on designing, balancing, testing, and improving core game systems and live content.
Responsabilidades
- Design and document hero progression, in-game economy, combat mechanics, and events using GDDs, diagrams, user flows, and technical specifications
- Build mathematical models for stat balance and maintain balance tables in Excel or Google Sheets
- Tune difficulty and progression curves and design game loops and engagement loops
- Design levels and quest chains
- Prototype features in Unity or Figma and conduct internal playtests
- Run A/B tests on balance, rewards, and UI elements
- Analyze retention, ARPU, and LTV metrics and adjust systems accordingly
- Balance live content, including events and seasons
- Collaborate closely with art, development, and analytics teams to iteratively improve the product
Requisitos
- At least 1 year of commercial experience in idle RPG development, or at least 1 year of commercial game design experience in another genre combined with substantial hands-on idle-game experience
- Confident use of AI tools such as ChatGPT or Claude
- Understanding of ARPU, ARPPU, LTV, and retention as data for balancing systems
- Strong Excel or Google Sheets skills, including complex formulas and balance tables
- Experience prototyping in Unity or creating mockups in Figma or Sketch
- Analytical thinking and the ability to convert ideas into formulas and validate them with data
- Commercial game design experience and genuine experience playing idle games
Se valora
- Experience with pixel-art projects and understanding of pixel-art constraints
- Ability to prepare clear briefs for artists
Beneficios
- Fully remote work
- Full-time schedule, Monday to Friday, 12:00–21:00 Moscow time with a one-hour break
- Self-employed contractor arrangement
- Small team with direct influence over processes and product decisions
- Low-bureaucracy environment focused on effectiveness