Senior Game Balance Designer
Join an international game team working on a PC first-person roguelike shooter. The role focuses on combat, economy, difficulty, and metaprogression balance, with remote work and the opportunity to influence game design decisions.
Responsabilidades
- Balance combat systems and the in-game economy
- Tune difficulty progression and metaprogression
- Maintain and update game design documentation
- Run regular playtests and collect and analyze feedback on shooting, enemy behavior, levels, and balance
- Test and improve game systems
Requisitos
- At least 4 years of game design experience
- Experience balancing combat systems, economies, and metaprogression in published projects
- Advanced Google Sheets or Excel skills and experience building balance models
- Experience with Unity
Se valora
- Expertise in shooters and roguelite mechanics
- Familiarity with Roboquest, Gunfire Reborn, Abyssus, Hades II, Sworn, and Ravenswatch
Beneficios
- Remote work
- Competitive salary
- Influence over the product and game decisions
- Work on engaging technical and game design challenges
- International team