Mid-Level Game Designer (Generalist)
Remote, part-time role for a game designer with experience in puzzle, casual, or hybrid-casual games. The workload is approximately 50–80 hours per month. The role is remote and excludes Russia; compensation is an hourly rate in USD, determined through discussion.
Responsabilidades
- Conceptualize, break down, and document game features.
- Design levels, build level matrices, and shape difficulty and progression.
- Identify issues in existing mechanics and levels; develop and test hypotheses.
- Work with balance tables, configurations, formulas, and basic calculations.
- Gather references and analyze game mechanics.
- Maintain and update game design documentation (GDD).
Requisitos
- At least 2 years of commercial experience as a generalist game designer in puzzle, casual, or hybrid-casual games.
- Experience addressing comparable product and game design challenges.
Se valora
- Experience with Unity