Sound Designer
Seeking a Sound Designer to craft immersive audio for a shooter game. Design weapon, environment, and UI sounds; integrate audio in Unreal Engine; and collaborate with cross-functional teams. Requires game audio experience, proficiency with audio tools (Reaper, iZotope), and knowledge of audio middleware (FMOD/Wwise preferred).
Responsibilities
- Design sound effects for weapons, abilities, characters, and pets
- Create environmental and location-specific audio
- Develop UI and game event sounds
- Integrate and configure audio in Unreal Engine
- Collaborate with designers, VFX artists, and developers
- Contribute to the game's overall sound aesthetic
Requirements
- Experience in game sound design or a strong portfolio
- Ability to create sounds from scratch and manipulate source material
- Proficiency with audio tools (Reaper, Audition, iZotope, or similar)
- Understanding of audio impact on gameplay feel
- Attention to detail and experimental mindset
Nice to have
- Experience with FMOD or Wwise
Benefits
- Creative and collaborative team
- Freedom to experiment
- Involvement in shaping the game's audio identity
- Project-based compensation