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Sound Designer

·Location not specified
Not specifiedProjectgaming

Seeking a Sound Designer to craft immersive audio for a shooter game. Design weapon, environment, and UI sounds; integrate audio in Unreal Engine; and collaborate with cross-functional teams. Requires game audio experience, proficiency with audio tools (Reaper, iZotope), and knowledge of audio middleware (FMOD/Wwise preferred).

Responsibilities

  • Design sound effects for weapons, abilities, characters, and pets
  • Create environmental and location-specific audio
  • Develop UI and game event sounds
  • Integrate and configure audio in Unreal Engine
  • Collaborate with designers, VFX artists, and developers
  • Contribute to the game's overall sound aesthetic

Requirements

  • Experience in game sound design or a strong portfolio
  • Ability to create sounds from scratch and manipulate source material
  • Proficiency with audio tools (Reaper, Audition, iZotope, or similar)
  • Understanding of audio impact on gameplay feel
  • Attention to detail and experimental mindset

Nice to have

  • Experience with FMOD or Wwise

Benefits

  • Creative and collaborative team
  • Freedom to experiment
  • Involvement in shaping the game's audio identity
  • Project-based compensation

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