Level Designer
Design and refine levels for a mobile physics-based puzzle game. This is a remote role with flexible scheduling and competitive compensation.
Responsibilities
- Design, build, and deliver engaging levels for a mobile physics-based puzzle game
- Create challenges using characters, abilities, obstacles, and environmental mechanics
- Introduce mechanics progressively and develop an engaging difficulty curve
- Playtest and refine levels to address unclear or frustrating moments
- Use player feedback and analytics to tune difficulty and improve engagement
- Collaborate with development and product teams to ensure levels meet functional, visual, and gameplay standards
- Propose new level concepts and combinations of mechanics
Requirements
- At least 3 years of game level design experience, preferably in mobile puzzle or physics-based games
- Strong understanding of puzzle design, physics mechanics, difficulty progression, and player psychology
- Ability to design around trajectories, collisions, destruction, and chain reactions
- Experience balancing levels to make solutions clear, challenging, and satisfying
- Proficiency with the Unity3D Editor and level design tools
- Portfolio showing levels created for shipped or playable games
- Advanced English proficiency
Nice to have
- Unity3D development experience
Benefits
- Flexible schedule and remote work
- Competitive compensation
- Work equipment and software provided
- Medical insurance, leave, sick days, and paid parental leave
- Access to learning and development resources
- Virtual team-building and social events