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Level Designer

Innovecs·Worldwide·en
RemoteNot specifiedLevel DesignSoftware Services

Design and refine levels for a mobile physics-based puzzle game. This is a remote role with flexible scheduling and competitive compensation.

Responsibilities

  • Design, build, and deliver engaging levels for a mobile physics-based puzzle game
  • Create challenges using characters, abilities, obstacles, and environmental mechanics
  • Introduce mechanics progressively and develop an engaging difficulty curve
  • Playtest and refine levels to address unclear or frustrating moments
  • Use player feedback and analytics to tune difficulty and improve engagement
  • Collaborate with development and product teams to ensure levels meet functional, visual, and gameplay standards
  • Propose new level concepts and combinations of mechanics

Requirements

  • At least 3 years of game level design experience, preferably in mobile puzzle or physics-based games
  • Strong understanding of puzzle design, physics mechanics, difficulty progression, and player psychology
  • Ability to design around trajectories, collisions, destruction, and chain reactions
  • Experience balancing levels to make solutions clear, challenging, and satisfying
  • Proficiency with the Unity3D Editor and level design tools
  • Portfolio showing levels created for shipped or playable games
  • Advanced English proficiency

Nice to have

  • Unity3D development experience

Benefits

  • Flexible schedule and remote work
  • Competitive compensation
  • Work equipment and software provided
  • Medical insurance, leave, sick days, and paid parental leave
  • Access to learning and development resources
  • Virtual team-building and social events

Relevance

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