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Lead Level Designer

Game Development Jobs·Worldwide·ru
RemoteNot specifiedLevel Designgaming

Lead level design for a mobile farm-and-expedition game, combining hands-on location creation with guidance of a small level-design team. Remote work; compensation is individually negotiated.

Responsibilities

  • Design and build isometric game locations, including their structure, routes, points of interest, objects, obstacles, passages, and boundaries.
  • Plan sequences of player goals, actions, obstacles, and game events; tune difficulty and pacing.
  • Prototype locations and develop them into finished game content, iterating based on testing and feedback.
  • Coordinate with game designers, artists, and developers on game content.
  • Lead level designers, assign work, review locations, and own the quality and consistency of level design.

Requirements

  • Experience as a level designer on mobile casual games, preferably in farm, adventure, or related genres.
  • Practical experience designing isometric game locations from initial concept and route planning through in-game implementation.
  • Strong understanding of spatial design, including player routes, navigation, boundaries, obstacles, points of interest, and object placement.
  • Understanding of how location design shapes player goals, action sequences, obstacles, and rewards.
  • Experience with quests and game events connected to locations.
  • Good understanding of level editors and technical level-design settings.
  • Clear written and verbal communication.

Benefits

  • Opportunity to shape location design and adventure content.
  • Lead a small team while continuing hands-on game development work.
  • Competitive compensation, individually negotiated.

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