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Game Designer

GSM s.r.o.·Worldwide·en
RemoteProjectGame DirectionVideo Games

Design engaging, coherent gameplay concepts and document them clearly so a team can prototype and test them. Work begins on a specific concept with scope, timeline, and deliverables agreed in advance; it may continue as project work or become a permanent role. Remote and open to candidates in any of

Responsibilities

  • Develop game concepts in response to briefs
  • Define core gameplay loops, including player actions, goals, challenges, feedback, and rewards
  • Design and document mechanics, rules, difficulty curves, and progression
  • Explore player behaviors and interactions between game systems
  • Create clear design documents supported by examples and diagrams
  • Identify the minimum mechanics needed for an initial prototype
  • Collaborate with the team to test ideas and refine gameplay

Requirements

  • Ability to design gameplay and explain what makes it engaging
  • Systems thinking, including understanding how mechanics connect and anticipating the effects of design decisions
  • Clear, structured written communication
  • Ability to scope ideas to available team resources
  • Openness to feedback, testing assumptions, and revising designs
  • Relevant games experience, independent projects, prototypes, or game design documentation are welcomed; experience contributing to games is an advantage

Nice to have

  • Experience taking a concept through to a playable prototype
  • Playtesting experience and examples of refining mechanics based on feedback
  • Understanding of game development, interfaces, and visual asset production
  • Familiarity with rapid prototyping tools, including AI tools
  • Russian language skills

Benefits

  • Paid exercise focused on a game mechanic, with scope, deadline, and payment agreed beforehand

Relevance

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