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Mid-Level Texture Artist

Game Development Jobs·Worldwide·ru
HybridNot specifiedGame ArtVideo Games

A game studio is seeking a mid-level texture artist for a retrofuturistic realism project. Work may be office-based or remote, with flexible start times between 9 a.m. and noon Moscow time. Salary is discussed during the interview.

Responsibilities

  • Texture assets ranging from small props to large architectural forms using Unreal Engine 5 and a PBR metallic/roughness workflow with layered materials
  • Import textures into the engine and complete shader setup
  • Organize and maintain clear naming and storage for created content
  • Check work using project-integrated validators
  • Maintain the project's visual style
  • Collaborate closely with the project art lead

Requirements

  • At least 2 years of experience as a texture or material artist
  • Current portfolio
  • Confident use of Substance Painter
  • Knowledge of PBR texturing for 3D assets, including UVs, UDIMs, texel density, texture formats, and color depth
  • Ability to review UVs and identify problem areas
  • Proficiency in Adobe Photoshop or a similar 2D graphics editor
  • Experience texturing varied surfaces, including props, vehicles, architecture, and hard-surface organic forms
  • Ability to estimate task timelines and communicate constructively about feedback

Nice to have

  • Basic Substance Designer skills; creating materials is a strong advantage
  • Experience with Unreal Engine 4 or 5
  • Ability to create UVs in RizomUV or another 3D content package
  • Experience with task trackers, especially Jira
  • Familiarity with Perforce, Plastic SCM, or GitHub
  • Basic English for reading technical documentation
  • A powerful computer for remote work

Benefits

  • Choice of office or remote work
  • Flexible start time between 9 a.m. and noon Moscow time
  • Opportunity to contribute creative ideas
  • Experienced, collaborative team

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