Material Artist
Create procedural materials for game environments and prepare them for use in Unity.
Responsibilities
- Create procedural PBR materials for Unity using height, normal, albedo, roughness, and metalness maps.
- Adapt materials to the project's visual style.
- Prepare and refine materials for use in the game engine.
Requirements
- Portfolio demonstrating environment materials.
- Strong skills in Substance Designer and familiarity with Substance Painter.
- Ability to create flexible, configurable material graphs.
- Understanding of form, texture, scale, and material readability.
- Understanding of material sets and blending.