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3D Environment Artist

Game Development Jobs·Worldwide·ru
Not specifiedFull-timeGame ArtVideo Games

A game development company is hiring a full-time 3D Environment Artist for a mobile open-world game built with Unreal Engine 4. The role focuses on creating and integrating optimized environments, props, interiors, exteriors, materials, and modular assets within an established visual style and the —

Responsibilities

  • Create 3D environments for a mobile open-world game.
  • Model urban objects, props, interiors, and exteriors.
  • Prepare assets for Unreal Engine 4.27.2.
  • Create and work with trim sheets, texture atlases, and materials.
  • Integrate and configure assets in Unreal Engine 4.
  • Follow the project's existing visual style and technical constraints.
  • Submit a portfolio and complete a test assignment as part of the selection process.

Requirements

  • Experience as a 3D Environment Artist or Prop Artist.
  • Strong proficiency in Blender, Maya, 3ds Max, or a comparable 3D package.
  • Strong knowledge of Substance Painter.
  • Knowledge of Substance Designer, including materials, procedural textures, trim sheets, and atlases.
  • Experience with Unreal Engine 4.
  • Understanding of game-asset optimization, including polygon count, UVs, texel density, LODs, collisions, draw calls, and texture sizes.
  • Portfolio demonstrating relevant game assets, environments, trim sheets, atlases, or materials.

Nice to have

  • Experience with Unreal Engine 4.27.2 environment-building tools.
  • Experience with World Composition and Level Streaming.
  • Open-world environment production experience.
  • Experience optimizing content for mobile devices.
  • Understanding of modular asset, trim sheet, and texture atlas pipelines.

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