3D Environment Artist
A game development company is hiring a full-time 3D Environment Artist for a mobile open-world game built with Unreal Engine 4. The role focuses on creating and integrating optimized environments, props, interiors, exteriors, materials, and modular assets within an established visual style and the —
Responsibilities
- Create 3D environments for a mobile open-world game.
- Model urban objects, props, interiors, and exteriors.
- Prepare assets for Unreal Engine 4.27.2.
- Create and work with trim sheets, texture atlases, and materials.
- Integrate and configure assets in Unreal Engine 4.
- Follow the project's existing visual style and technical constraints.
- Submit a portfolio and complete a test assignment as part of the selection process.
Requirements
- Experience as a 3D Environment Artist or Prop Artist.
- Strong proficiency in Blender, Maya, 3ds Max, or a comparable 3D package.
- Strong knowledge of Substance Painter.
- Knowledge of Substance Designer, including materials, procedural textures, trim sheets, and atlases.
- Experience with Unreal Engine 4.
- Understanding of game-asset optimization, including polygon count, UVs, texel density, LODs, collisions, draw calls, and texture sizes.
- Portfolio demonstrating relevant game assets, environments, trim sheets, atlases, or materials.
Nice to have
- Experience with Unreal Engine 4.27.2 environment-building tools.
- Experience with World Composition and Level Streaming.
- Open-world environment production experience.
- Experience optimizing content for mobile devices.
- Understanding of modular asset, trim sheet, and texture atlas pipelines.