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3D Environment Artist

RemoteFull-timeGame ArtVideo Games

Create and integrate environment assets for a survival game prototype built in Unreal Engine 5. The role focuses on asset preparation, texture workflows, optimization, and level art rather than modeling from scratch.

Responsibilities

  • Prepare geometry by checking UVs, assigning material IDs, monitoring mesh density, and semi-automatically optimizing high-poly assets
  • Adapt and integrate purchased models, including marketplace assets, for use with custom project shaders
  • Rebuild texture channels and prepare assets for the project pipeline
  • Bake technical masks such as ambient occlusion and curvature in Substance Painter or Marmoset
  • Modify texture maps using predefined filters
  • Assemble and art-direct scenes in Unreal Engine 5, including composition and atmosphere setup

Requirements

  • Experience working with geometry, textures, and basic asset assembly in Unreal Engine 5
  • Understanding of asset optimization workflows, including texture channel packing and mesh density control
  • Experience using existing shaders and adapting purchased assets
  • Ability to work quickly within a prototyping pipeline without modeling assets from scratch

Benefits

  • Fully remote work
  • Weekly payments in rubles or USDT

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