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3D Character Artist and Animator

Game Development Jobs·Worldwide·ru
RemoteProjectGame Art

Create low-poly characters, animations, props, and modular environments for a 13-minute 360° VR film. This is a remote, project-based role; an in-house level artist will handle assembly in Unity.

Responsibilities

  • Generate meshes for 12 characters and create a shared simple rig.
  • Create a reusable idle cycle and greeting wave for the characters.
  • Animate the conductor snowman, including idle, catching a flying ticket, and stamping it.
  • Model or generate low-poly handheld accessories from a provided list.
  • Model and animate a ticket spiraling through a train carriage and landing in the snowman's hand.
  • Model modular station architecture and train-car interiors.

Requirements

  • Portfolio featuring polished low-poly character animation.
  • Experience rigging and skinning low-poly humanoid models.
  • Ability to adapt AI-generated meshes for rigging.
  • Ability to meet deadlines.

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