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3D Modeler

Game Development Jobs·Moscow, Russia·ru
HybridFull-timeGame Art

Create exterior building models and architectural assets for a real-time game pipeline using Blender and Unreal Engine 5. Full-time role; remote, hybrid, or office work is available, with the office in Moscow.

Responsibilities

  • Model low- and high-poly exterior buildings and related elements; interiors are not included
  • Optimize polygon and vertex counts, normals, and topology; prevent mesh defects
  • Create clean UVs without stretching and handle tiling
  • Prepare and bake maps; apply PBR principles
  • Control texel density and minimize material IDs
  • Prepare collisions

Requirements

  • At least 3 years of experience in a game or real-time pipeline, or a closely related field
  • Strong Blender skills in modeling, UV mapping, baking, and optimization
  • Understanding of PBR workflows

Nice to have

  • Experience creating architectural assets to established standards
  • Familiarity with the Unreal Engine 5 pipeline, including mesh and material import and collision setup

Benefits

  • Clear production standards
  • Professional and career growth opportunities

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