Level Artist
Create polished, photorealistic levels for a story-driven third-person action-adventure game with a realistic historical-inspired visual style. Work remotely with the Art Director and a growing distributed team.
Responsibilities
- Turn early blockouts into polished, photorealistic game levels
- Build blockout level designs for new levels when appropriate
- Adjust and prototype 3D assets to support level composition, mood, and lighting
- Work with the Art Director to define and maintain the visual quality bar
- Collaborate with environment artists and level designers
Requirements
- Strong portfolio featuring realistic game levels
- At least 3 years of industry experience
- Excellent knowledge of Unreal Engine 5 Level Editor, Landscape, Foliage, and Lighting tools
- Comfortable using 3D software for asset adjustment and prototyping
- Strong artistic judgment and visual taste
- Open to feedback and close creative direction
- Self-driven approach to learning new tools
- Comfortable collaborating remotely across a distributed team
Nice to have
- Interest in building blockout level designs
- Experience with a game engine other than Unreal Engine 5
- Experience collaborating with environment art and level design teams
Benefits
- Fully remote work with B2B employment or official employment in Kazakhstan
- Relocation support to Kazakhstan, including legal and work-permit assistance
- 20 working days of paid vacation per year
- Paid sick leave
- Three-month probation period
- Company covers 75% of relevant professional training costs
- Creative ownership from blockout through final polish
- Participation in a funded project with an established game studio