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Level Artist

Values Value·Kazakhstan·
RemoteNot specifiedGame ArtVideo Games

Create polished, photorealistic levels for a story-driven third-person action-adventure game with a realistic historical-inspired visual style. Work remotely with the Art Director and a growing distributed team.

Responsibilities

  • Turn early blockouts into polished, photorealistic game levels
  • Build blockout level designs for new levels when appropriate
  • Adjust and prototype 3D assets to support level composition, mood, and lighting
  • Work with the Art Director to define and maintain the visual quality bar
  • Collaborate with environment artists and level designers

Requirements

  • Strong portfolio featuring realistic game levels
  • At least 3 years of industry experience
  • Excellent knowledge of Unreal Engine 5 Level Editor, Landscape, Foliage, and Lighting tools
  • Comfortable using 3D software for asset adjustment and prototyping
  • Strong artistic judgment and visual taste
  • Open to feedback and close creative direction
  • Self-driven approach to learning new tools
  • Comfortable collaborating remotely across a distributed team

Nice to have

  • Interest in building blockout level designs
  • Experience with a game engine other than Unreal Engine 5
  • Experience collaborating with environment art and level design teams

Benefits

  • Fully remote work with B2B employment or official employment in Kazakhstan
  • Relocation support to Kazakhstan, including legal and work-permit assistance
  • 20 working days of paid vacation per year
  • Paid sick leave
  • Three-month probation period
  • Company covers 75% of relevant professional training costs
  • Creative ownership from blockout through final polish
  • Participation in a funded project with an established game studio

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