Remote, project-based role creating low-poly character assets and animations for a 13-minute 360° VR film. A level artist handles assembly in Unity; optimization is not required.
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CVZilla · Buscador inteligente de empleo
CVZilla te ahorra tiempo y atención al reunir vacantes de distintas fuentes y eliminar duplicados, para que puedas postularte antes que los demás.
Remote, project-based role creating low-poly character assets and animations for a 13-minute 360° VR film. A level artist handles assembly in Unity; optimization is not required.
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ITSALIVE is seeking a hands-on art lead to shape visual concepts and deliver finished work across CG, animation, real-time, and AI projects. This is project-based work.
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A small team developing a 2D midcore idle RPG is seeking a designer to shape game systems, progression, balance, levels, and live content. The role is fully remote and full-time, with a self-employment arrangement and a 12:00–21:00 Moscow-time schedule, including a one-hour lunch break.
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A game studio is seeking a mid-level texture artist for a retrofuturistic realism project. Work may be office-based or remote, with flexible start times between 9 a.m. and noon Moscow time. Salary is discussed during the interview.
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Create visually compelling levels for a photorealistic PC game, assembling environments in Unity from existing assets. Applicants should submit a portfolio focused on locations, scenes, and environments.
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Crea un perfil para ver tu compatibilidad.
Crea un perfil para ver tu compatibilidad.
Create and prepare procedural materials for game environments, working with Substance Designer, Substance Painter, and Unity.
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Create procedural materials for game environments and prepare them for use in Unity.
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Seeking a 2D artist to develop realistic concepts for characters, weapons, and accessories in a fantasy universe. Freelance, part-time, and full-time arrangements are mentioned; applicants should include a portfolio.
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