3D Character Artist and Animator
Remote, project-based role creating low-poly character assets and animations for a 13-minute 360° VR film. A level artist handles assembly in Unity; optimization is not required.
Responsabilidades
- Generate meshes for 12 characters and create one reusable simple rig.
- Create a reusable idle cycle and greeting wave for the characters.
- Animate the snowman conductor, including idle, catching a ticket in midair, and stamping it.
- Model or generate low-poly hand-held accessories from a supplied list.
- Model and animate a ticket flying through the train carriage and landing in the snowman's hand.
- Model modular station architecture and train-car interiors.
Requisitos
- Portfolio demonstrating polished low-poly character animation.
- Experience rigging and skinning low-poly humanoid models.
- Ability to adapt AI-generated meshes by correcting topology for rigging.
- Ability to meet deadlines.