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Material Artist

Game Development Jobs·Todo el mundo·ru
Sin especificarSin especificarGame Art

Create procedural materials for game environments and prepare them for use in Unity.

Responsabilidades

  • Create procedural PBR materials for Unity using height, normal, albedo, roughness, and metalness maps.
  • Adapt materials to the project's visual style.
  • Prepare and refine materials for use in the game engine.

Requisitos

  • Portfolio demonstrating environment materials.
  • Strong skills in Substance Designer and familiarity with Substance Painter.
  • Ability to create flexible, configurable material graphs.
  • Understanding of form, texture, scale, and material readability.
  • Understanding of material sets and blending.

Compatibilidad

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