Technical Animator, Unreal Engine
Project-based, remote role building a complete animation system for realistic ground and flying animals in Unreal Engine 5.6. Work closely with the development team and animators; the AI Controller is outside the project scope. The project is expected to run through the end of December, with an open
Обязанности
- Own the Unreal Engine animation system for realistic animals.
- Build locomotion and flight animation states, blends, and transitions.
- Implement distance matching, stride warping, orientation and lean adjustments, and motion warping.
- Set up root-motion montages for turns, takeoffs, landings, and reactions.
- Implement foot IK and locking, look-at controls, and secondary animation for tails, ears, and wings.
- Configure animation synchronization, inertialization, and notifies.
- Define the animation-layer interface with the AI Controller, including inputs and returned events.
- Coordinate with developers and animators, and guide supporting specialists.
Требования
- Experience with quadruped locomotion and/or flying creatures.
- Hands-on project experience with the animation systems and techniques listed for the role.
- Ability to define animation clip, root motion, and export requirements for animators.
- Submit a CV and showreel featuring locomotion, especially quadruped examples.
- Signing an NDA is required.