Material Artist
Create high-quality procedural materials for game environments, including natural, architectural, and organic surfaces. The role focuses on Substance Designer, Substance Painter, PBR workflows, and Unity integration.
Обязанности
- Create procedural PBR materials in Substance Designer for Unity
- Author height, normal, albedo, roughness, and metalness maps
- Adapt materials to the project's visual style
- Prepare and refine materials for use in a game engine
Требования
- Strong portfolio demonstrating environment materials
- Confident use of Substance Designer
- Experience with Substance Painter and preparing materials for use in it
- Ability to create clean, flexible, and adjustable material graphs
- Understanding of form, texture, scale, and material readability
- Understanding of material sets and blending principles