Senior Terrain Artist
Create the diverse, realistic world of an open-world role-playing game as part of a distributed independent game studio. The role is available in person, hybrid, or fully remote.
Обязанности
- Create large-scale terrain with Unreal Engine 5 and internal tools
- Sculpt, model, and texture terrain and environmental assets
- Contribute artistically and technically during concept development
- Fill gaps in concepts and add details while maintaining the established art direction
- Collaborate with lead and technical artists to keep assets performant within technical limits
- Work with level design to support the game world
- Ensure terrain and assets are visually consistent with the wider game
Требования
- Mid- to senior-level terrain art experience
- A strong portfolio demonstrating world creation, including foliage, rocks, and similar assets
- Experience working with game engines
- Proficiency with tools such as Gaia, SpeedTree, ZBrush, and Substance
- Strong communication and time-management skills
- Ability to adapt to an established workflow and contribute new ideas
- Ability to provide reliable task completion estimates
Будет плюсом
- Lighting experience
- Experience with Unreal Engine
- Experience creating realistic open-world environments
Условия и преимущества
- Flexible working with core hours from 12:00 to 16:00 GMT
- 28 days of holiday plus bank holidays, pro rata
- Private healthcare for UK PAYE employees
- Team welfare benefits and mental health support
- Two additional mental health days each year
- Cycle to Work Scheme
- Inclusive team socials and additional long-service benefits
- No-crunch company policy