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Senior Technical Artist (Unity)

Playtika·Израиль·en
В офисеПолная занятостьTechnical ArtVideo Games

A global mobile game studio is seeking a Senior Technical Artist to deliver high-quality, performant visuals for mobile and WebGL games. The role owns the pipeline from content creation through runtime and works across art, engineering, and product teams.

Обязанности

  • Own and improve PSD-to-Unity workflows, including import standards, metadata-driven prefab setup, and reimport stability.
  • Integrate 3D assets in Unity across models, materials, prefabs, and scene setup.
  • Build, maintain, and optimize runtime visuals, including URP shaders, materials, and UI effects.
  • Support and evolve reusable UI component libraries.
  • Optimize memory usage, compression, build size, and frame rate using profiling data.
  • Improve asset loading and reference workflows, including Addressables and runtime asset lifecycle management.
  • Create tools and automation to accelerate iteration, reduce manual work, and improve pipeline reliability.
  • Collaborate with artists, engineers, and product teams to balance visual quality, technical constraints, and delivery priorities.

Требования

  • At least 4 years of experience in technical art or tech art, ideally in game production.
  • Strong production experience with Unity and C#.
  • Experience with both 2D PSD-based and 3D asset pipelines.
  • Knowledge of URP, rendering, ShaderLab, HLSL or CG, and shader debugging.
  • Practical experience with profiling and performance optimization.
  • Knowledge of texture formats, compression, memory constraints, and build-size trade-offs.
  • Strong communication, problem-solving, and ownership skills.

Будет плюсом

  • Experience building or maintaining automated PSD import pipelines.
  • Experience with metadata-driven UI workflows.
  • Experience shipping mobile or WebGL products under demanding performance constraints.

Соответствие

Больше возможностей

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