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UI/UX Designer

Game Development Jobs·Worldwide·ru
RemoteFull-timeProduct DesignVideo Games

An independent game development team is seeking a self-directed UI/UX Designer to bring an existing PC game interface to release quality and design interfaces for new mechanics ahead of Early Access. The role is remote with flexible hours and an initially full-time workload.

Responsibilities

  • Review the current game interface, identify UX problems, and prioritize improvements
  • Refine existing designs for implementation and redesign selected interfaces when needed
  • Design UI/UX for new game mechanics based on descriptions and player tasks
  • Plan interaction flows, information hierarchy, element behavior, and interface states
  • Maintain a consistent visual style and reusable component system in Figma
  • Prepare designs, assets, and implementation notes for developers
  • Review implemented interfaces in the game for visual accuracy, behavior, and usability

Requirements

  • Experience designing interfaces for PC games, supported by a relevant portfolio
  • Familiarity with automation games such as Factorio or Satisfactory
  • Ability to make complex interfaces clear, readable, and easy to use
  • Strong command of Figma, including components, Auto Layout, and prototyping
  • Ability to independently take a task from initial input through a finished design
  • Ability to identify missing details, propose alternatives, explain design decisions, and account for development constraints
  • Clear communication, including progress updates, timely questions, and reliable adherence to agreements

Nice to have

  • Experience with Unity and UI asset integration
  • Ability to create simple illustrations, icons, and sketches
  • Experience creating banners and other marketing materials
  • Experience designing visual feedback for game maps, including highlights, indicators, transitions, and simple animations

Benefits

  • Remote work with a flexible schedule and no fixed working hours
  • Influence over the game's interface and usability during Early Access preparation
  • Direct collaboration with a small development team
  • Opportunity to contribute ideas to game mechanics and interface decisions
  • Initially full-time workload for the next several months, followed by a potential reduction during final polish
  • Potential for continued full-time or part-time collaboration based on project needs and availability
  • Paid test assignment during the selection process

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