Middle Texture Artist
A game studio is hiring a Middle Texture Artist for a retro-futuristic realistic project. The role supports office or remote work and involves creating, integrating, and validating game textures.
Responsabilidades
- Texture assets of varying complexity, from small props to large architectural forms
- Create textures using the Metallic/Roughness PBR workflow and layered materials
- Import textures into Unreal Engine 5 and configure final shaders
- Maintain accurate naming, organization, and storage of project content
- Validate completed work using project-integrated tools
- Maintain the project's visual style
- Collaborate closely with the project art lead
Requisitos
- At least 2 years of experience as a Texture or Material Artist
- Current portfolio required
- Strong knowledge of PBR texturing principles for 3D assets, including UVs, UDIMs, texel density, texture formats, and bit depth
- Confident use of Substance Painter
- Ability to review UVs and identify or communicate problem areas
- Experience texturing varied surfaces, including props, vehicles, architecture, and hard-surface organic assets
- Proficiency with Adobe Photoshop or a comparable 2D graphics editor
- Ability to estimate task completion time realistically
- Clear, calm, and constructive communication skills
Se valora
- Experience with Unreal Engine 4 or 5
- Substance Designer and material creation skills
- 2D and 3D content production experience
- UV creation with RizomUV or another 3D content package
- Experience with Jira or other task trackers
- Experience with Perforce, Plastic SCM, GitHub, or similar version-control systems
- Basic English for reading technical documentation
- A powerful computer for remote work
Beneficios
- Office or remote work
- Flexible start time between 09:00 and 12:00 MSK
- Opportunity to implement creative solutions
- Salary determined during the interview
- Experienced, collaborative team