Lead Level Designer
Lead level design for a mobile farm-and-expedition game, combining hands-on location creation with guidance of a small level-design team. Remote work; compensation is individually negotiated.
Responsabilidades
- Design and build isometric game locations, including their structure, routes, points of interest, objects, obstacles, passages, and boundaries.
- Plan sequences of player goals, actions, obstacles, and game events; tune difficulty and pacing.
- Prototype locations and develop them into finished game content, iterating based on testing and feedback.
- Coordinate with game designers, artists, and developers on game content.
- Lead level designers, assign work, review locations, and own the quality and consistency of level design.
Requisitos
- Experience as a level designer on mobile casual games, preferably in farm, adventure, or related genres.
- Practical experience designing isometric game locations from initial concept and route planning through in-game implementation.
- Strong understanding of spatial design, including player routes, navigation, boundaries, obstacles, points of interest, and object placement.
- Understanding of how location design shapes player goals, action sequences, obstacles, and rewards.
- Experience with quests and game events connected to locations.
- Good understanding of level editors and technical level-design settings.
- Clear written and verbal communication.
Beneficios
- Opportunity to shape location design and adventure content.
- Lead a small team while continuing hands-on game development work.
- Competitive compensation, individually negotiated.