Lead Level Designer
Lead level design for a mobile farm-and-expedition game. Create isometric locations from initial concept through implementation, guide a small team, and collaborate with designers, artists, and developers. The role is remote, with compensation discussed individually.
Responsabilidades
- Design and build isometric game locations, including routes, points of interest, objects, obstacles, passages, and boundaries
- Plan player goals, actions, obstacles, and events, and tune level difficulty and pacing
- Prototype locations and develop them into finished game content
- Refine locations based on testing and feedback
- Collaborate with game designers, artists, and developers on game content
- Lead a small team of level designers, assign work, and review locations
- Maintain the quality and consistency of level design across the project
Requisitos
- Experience as a level designer on mobile casual games, preferably in farm, adventure, or similar genres
- Hands-on experience designing isometric game locations, from route concepts through in-game implementation
- Strong understanding of spatial design, navigation, boundaries, obstacles, points of interest, and object placement
- Understanding of how location design shapes player goals, actions, obstacles, and rewards
- Experience with quests and game events tied to locations
- Familiarity with level editors and technical level-design settings
- Clear written and verbal communication
Beneficios
- Opportunity to shape the design of game locations and adventure content
- Lead a small team while continuing hands-on game design work
- Competitive compensation, discussed individually