Mid-Level Game Designer
A game publisher seeks a mid-level designer for a remote, full-time role on a new 3D PC game. The core gameplay loop is in place; the designer will organize existing documentation and develop the game's systems in close collaboration with the development team.
Responsabilidades
- Consolidate and maintain the GDD and other design documentation
- Develop the core gameplay loop and secondary mechanics
- Design progression, economy, meta-content, and collectible systems
- Balance game parameters and maintain balance spreadsheets
- Brief programmers, artists, animators, and narrative designers, and review implementation against the design
- Prototype and test mechanics in the game engine
- Participate in playtests, analyze feedback, and iterate on designs
- Research competitors and references in the adult games market
- Prioritize features with the producer and maintain the design backlog
Requisitos
- At least 2 years of commercial game design experience; work on released projects is preferred
- Ability to create clear, structured design documentation, including GDDs, feature documents, diagrams, and flowcharts
- Understanding of systems design, balance mathematics, and game economies
- Confident use of Excel or Google Sheets
- Experience prototyping and adjusting parameters in Unreal Engine
- Understanding of game development pipelines
- Familiarity with simulation and adult game genres
- Professional approach to NSFW subject matter
Se valora
- Experience with simulation games, interactive mechanics, or deep progression systems
- Knowledge of the PC games market and Steam policies for adult content
- English sufficient to read documentation and conduct research
- Experience with Notion or Confluence, Miro or Figma, and Jira or similar tools
Beneficios
- Stable compensation and bonuses
- Professional development and training
- Team-building events
- Birthday gifts