Mid-Level Core Gameplay Designer
Join a team developing a mobile multiplayer FPS to design and improve core combat gameplay. The role is fully remote and full-time, with individual compensation.
Responsabilidades
- Design and develop combat systems, including weapons, tanks, soldiers, special classes, gadgets, and perks
- Tune shooting parameters such as damage, time to kill, recoil, spread, and aiming
- Balance interactions among weapons, classes, vehicles, and abilities
- Improve game feel across shooting, movement, controls, hit registration, and feedback
- Create game design documents, balance tables, and gameplay mechanic requirements
- Test mechanics, analyze results, and coordinate implementation with the development team
Requisitos
- Commercial core game design experience in shooter, action, or PvP projects
- Strong understanding of FPS gunplay, game feel, and combat systems
- Experience designing and balancing weapons, classes, vehicles, or abilities
- Ability to work with balance spreadsheets and interconnected gameplay parameters
- Ability to create clear game design documents and independently own features
- Understanding of mobile FPS design and controls
Se valora
- Experience developing mobile shooters; strong PC or console shooter experience is also considered
- Experience with Unity, tanks, special classes, gunplay, or complex combat systems
- Experience with games such as War Thunder, World of Tanks, World War Heroes, Call of Duty: Mobile, or Delta Force
Beneficios
- Fully remote, full-time work
- Direct influence on core gameplay development
- Work with a multiplayer FPS development team
- Competitive salary set individually