Mid-Level Core Game Designer
Design and improve core gameplay and combat systems for a mobile multiplayer first-person shooter. The role focuses on balancing mechanics and improving game feel, working with the development team to test and implement features.
Обязанности
- Design and develop combat systems, including weapons, tanks, soldiers, special classes, gadgets, and perks
- Tune shooting parameters such as damage, time to kill, recoil, spread, and aiming
- Balance characteristics and interactions among weapons, classes, vehicles, and abilities
- Improve game feel across shooting, movement, controls, hit feedback, and player feedback
- Create game design documents, balance tables, and gameplay mechanic requirements
- Test mechanics, analyze results, and support implementation with the development team
Требования
- Commercial core game design experience on shooter, action, or PvP projects
- Strong understanding of FPS gunplay, game feel, and combat systems
- Experience designing and balancing weapons, classes, vehicles, or abilities
- Ability to work with balance tables and interconnected gameplay parameters
- Ability to prepare clear game design documents and independently own features
- Understanding of mobile FPS gameplay and controls
Будет плюсом
- Experience developing mobile shooters; strong PC or console shooter experience is also considered
- Experience with Unity, tanks, special classes, gunplay, or complex combat systems
Условия и преимущества
- Fully remote, full-time work
- Direct influence on core gameplay development
- Work with a multiplayer FPS development team
- Competitive compensation, determined individually