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3D Environment Artist

Black Moon Forge Studio·Весь мир·ru
Не указаноНе указаноGame ArtVideo Games

An indie game studio is seeking a 3D Environment Artist for an early-stage, story-driven action RPG. Create environment assets and prepare them for use in Unreal Engine 5. Collaboration format and compensation are discussed individually.

Обязанности

  • Create environment assets such as props, architectural elements, ruins, set dressing, and other world objects.
  • Model assets to match the project’s visual style, technical requirements, and atmosphere.
  • Complete the asset workflow, including modeling, UV unwrapping, baking, texturing, and material preparation.
  • Create realistic or stylized PBR materials.
  • Prepare and integrate models in Unreal Engine 5.
  • Work with modular environment elements and ensure they fit together in game locations.
  • Optimize models, textures, and materials for performance.
  • Set pivots, scale, collisions, and other technical asset parameters.
  • Collaborate with the art director, 3D lead, and team members to maintain consistent visual quality.
  • Revise assets based on feedback and meet agreed quality and schedule requirements.

Требования

  • Experience creating 3D models or game assets, including through personal or educational projects; portfolio required.
  • Proficiency with Blender, Maya, 3ds Max, or similar 3D modeling software.
  • Basic or confident use of Substance 3D Painter or similar texturing software.
  • Understanding of the game 3D asset pipeline, including modeling, UV unwrapping, baking, texturing, and export.
  • Basic knowledge of PBR materials and game asset optimization.
  • Understanding of proportions, scale, silhouette, and visual composition.
  • Ability to work from references and technical briefs and incorporate feedback.

Будет плюсом

  • Experience with Unreal Engine 5 and integrating assets into a game engine.
  • Experience creating game props, architecture, ruins, natural elements, or modular environment kits.
  • Familiarity with ZBrush, Marvelous Designer, SpeedTree, or similar tools.
  • Understanding of LODs, collision, texel density, and other optimization techniques.
  • Experience with lighting and materials in Unreal Engine 5.
  • Experience on team, indie, or commercial game projects.
  • Ability to find and assess references independently.

Соответствие

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