Middle 3D Artist
A game studio is hiring a Middle 3D Artist for a realistic retro-futuristic project. The role can be performed from an office or remotely and offers flexible start times.
Обязанности
- Create game environment assets, including modular architectural exteriors and interiors, props, and vehicles
- Work on both hard-surface assets and sculpted natural organic assets, excluding characters
- Collaborate closely with the art team to achieve a high-quality result
Требования
- Middle-level 3D art experience
- Proficiency with at least one of 3ds Max, Maya, or Blender for mid-poly game-asset production
- Proficiency with at least one of ZBrush, Blender, or Mudbox for sculpting
- Experience creating textures in Substance Painter
- Understanding of PBR materials
- Understanding of UV unwrapping for organic and hard-surface models
- Portfolio required
- Ability to follow an established game style and resolve visual gaps consistently
- Good communication, receptiveness to feedback, and discipline
Будет плюсом
- Experience with Marvelous Designer or similar cloth-simulation software
- Photoshop or a comparable image editor
- Strong understanding of forms and proportions
- Ability to prepare reference packs
- Art education
- Game-industry experience
- Experience with Unreal Engine 4/5, Unity, or similar game engines
- Ability to estimate workload accurately and meet asset-production deadlines
- English reading and listening skills
Условия и преимущества
- Office or remote work
- Flexible start time
- Opportunity to contribute original creative solutions
- Collaborative team environment