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Game Engineer

·Israel
Not specifiedFull-timeFull-stack Developmentgaming

Experienced Game Engineer responsible for end-to-end feature development in Unity, including client architecture, backend services, and optimization for millions of players. Collaborates with product, design, and art teams to deliver engaging mobile game features.

Responsibilities

  • Design, build, and maintain high-performance, reusable game features.
  • Drive features end-to-end from technical design to production, including client and backend.
  • Optimize and scale client and backend systems for millions of players.
  • Implement client-server logic with network protocols, state synchronization, and data persistence.
  • Collaborate with product, design, and art teams to iterate on new mechanics.

Requirements

  • 4+ years of mobile game development experience, with Unity expertise.
  • Strong understanding of Object-Oriented Programming, design patterns, and data-driven development principles.
  • Practical experience with Client-Server systems (APIs, WebSockets, JSON/Protobuf) and state synchronization.
  • Deep knowledge of mobile optimization, performance profiling, and memory management.
  • Experience with local/remote data persistence, unit testing, and CI/CD pipelines.
  • Strong product orientation, problem-solving skills, and a collaborative mindset.

Nice to have

  • Hands-on experience writing backend code/services (Node.js, C#, Go, or Serverless functions).
  • Experience with cloud platforms (AWS / GCP / Azure) and managed cloud services.
  • Experience with LiveOps frameworks, A/B testing, and remote config pipelines.

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